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Messages - Aenra

Pages: 1 2 [3]
31
Bug Reports / Re: Rising Sun - some random bugs
« on: September 15, 2014, 11:04:11 am »
- training Journeyman Enchanting (the unlock for t2, lvl10) results in the appearance of two separate entries in the Spellbook window. As in two separate, but identical, clickable buttons, both for enchanting. Both showing correctly Journeyman. Identical issue with Tailoring. Physics, how do they work!

- Opening the Skills window as a warlock lists only demonology and destruction as "known skills". Affliction is missing altogether. Am thinking either snatched by goblins hoping for ransom, or gnomes finally patenting it and leaving us hordies out. Try explaining royalties to an orc. No, really.

32
Bug Reports / Re: Rising Sun - some random bugs
« on: September 14, 2014, 06:49:25 pm »
- warlock imp gets very often stuck in 'casting fireball' animation. Mobs dead, out of combat state, but the casting sound still plays, its hands still glow with the fire particle effect. It doesn't snap out of it until:
a) you engage and kill another mob, and even then, it may still remain stuck
b) you log out

to list a positive, impressive pathing! First private server i have been on that does pets correctly :)

33
Bug Reports / Re: Rising Sun - some random bugs
« on: September 13, 2014, 10:56:16 pm »
- killing calvin montague in deathknell (the second quest, upon returning to him) should flag you for PvP. Currently it does not

- the "where is the zeppelin now" dialogue option from the zeppelin NPCs does not function

34
Bug Reports / Re: Rising Sun - some random bugs
« on: September 13, 2014, 10:08:32 pm »
- not sure if this is as it should be, but whereas completing quests for any faction nets you the standard 250 rep, Undercity-related ones only give 100. Is it because i am undead? Don't remember..but anyway, just in case :)

35
Community General Discussion / Help (ChatMod addon)
« on: September 13, 2014, 05:04:23 pm »
Past 1.1, the client made it so that the chat tab currently active whenever you logged in was the one -most recently- created by you.

The ChatMod addon had a way for you to change that, using the command:
/chatmod initchan <inserchannelname>

said command however not appearing to work in our client. It did work in retail. Any clues as to why? :s
(edit: i know the channel's name is case sensitive, this is not the issue)

36
Bug Reports / Re: Rising Sun - some random bugs
« on: September 13, 2014, 12:42:40 am »
- the cooldown graphic indicator on items in the inventory (such as say the hearthstone) does not function properly. Be it 59mins or 1 sec prior to CD wearing off, items show completely greyed out, regardless of time left. Instead of the grey area slowly diminishing clockwise as the timer keeps counting down i mean

37
Bug Reports / Re: Rising Sun - some random bugs
« on: September 12, 2014, 07:48:25 am »
necro!!!! Riiise, rise!
Ok, just to add my own, didn't want to start a new thread..will edit it as/if more come up

- There is some issue with how and when mountains and cliffs are drawed. The distance draw in video options doesn't seem to affect this, happens regardless of scale. Basically the "detail", if it was a TES game i'd say the textures, is drawn a lot later than it should, when the character is very close. Until he gets to that very close distance, what is visible is a mass of uniform colour, just a basic shape, then all of a sudden, poof, all the details are drawn properly, but very abruptly. It is easily noticeable since it is both an instantaneous change, and one that occurs when the distance is very small.
Mostly evident in Durotar, the orangey-light brownish colour that 'covers' the cliffs in the area

- the stunned animation is missing ("your character is stunned"). It's been many years, but i think when they got stunned they would fall down, lying face up, some asterisks would orbit around their head, and then pop back up again. In our client, toon just stands immobile, no visual change at all until the CC wears out

- there is a bit of a delay in the visual aspect only between skill animations and effect. Saying visual only as i had no indication of lag. The animations "run" for longer than they should, you get the server to client thing, the effect is done, eg damage (you hit x npc for y), yet the animation is still going

- sometimes the sound from skills/melee hits/casting hits does not play, especially if it is a killing blow. I think this is related to the above

- in Deathknell there is this quest where you need to kill Samuel Fipps, then proceed to re-burying his remains in the little cemetery. Upon completion, there should have been an animation where the character kneels down, joins his hands in prayer, stays like that for a couple of seconds before getting back up again. Missing

- I think Sylvannas's hit points are off, as in lower than they should have been. Her health for example ( no clue about her mana) is almost equal to some elite guards in UC

- both in the character ('C') and the dressing window, the character rotation when using the directional arrows is very jerky

38
Introduce Yourself / Re: Hello!
« on: September 11, 2014, 12:57:30 pm »
assuming you are still around, and horde side, add me up if you wish. Ingame names are Aenra and Skotos (H)

39
Introduce Yourself / Re: Hi
« on: September 11, 2014, 12:55:41 pm »
Hi there, just made a toon there myself. If you want to add me, it's Aenra

40
Introduce Yourself / Greetings :)
« on: September 11, 2014, 12:28:04 am »
Hello everyone,

Nostalgia strikes again to paraphrase a favourite song;
Guess that would be enough huh..so many memories with this game, friends, loved ones. Every once in a while i get the urge to go back, just a trip down memory lane. Time stopped with Sunwell (last TBC patch) far as i am concerned. It was a pointer to the future, and a sore one. Though one must admit they were steadfast, i mean they did eventually manage to kick us all out! Took some effort that, so there you go i guess ^^
Anway, being a dedicated 'carebear' i think your term is, (see it branded on my forehead), what usually stops me is the type of servers available. Whiiiiich, just like here unless a miracle occured, means PvP ones only! Woo hoo..not

But anyway, lol, you never know! Thought i'd introduce myself, maybe i give it a shot regardless. You see an undead mage named Aenra, say hi yeah?

41
Community General Discussion / Greetings and a question :s
« on: September 10, 2014, 03:19:04 pm »
Hello,

Could not find a more relevant subforum, so apologies in advance if this is 'off topic'
I found out about covenant through the vanilla WoW wikia, wherein you are listed as -among other things- PvE.
Your FAQ in the forums however, lists all realms as PvP.

So the question is, are there any PvE realms? And if so, (although i can already guess the answer) which ones please? :)

My thanks in advance!
(If a small suggestion would not seem offensive, perhaps you could add this info to your home page. Up to now, this is information either missing, from some sites, or in the case of the two well known ones, deliberately misleading. They all list themselves as "PvE". Which they are not sadly..)

edit: just saw the date in the FAQ, missed it the first time. Guess this covers my question..boo hoo..

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