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« on: September 12, 2014, 07:48:25 am »
necro!!!! Riiise, rise!
Ok, just to add my own, didn't want to start a new thread..will edit it as/if more come up
- There is some issue with how and when mountains and cliffs are drawed. The distance draw in video options doesn't seem to affect this, happens regardless of scale. Basically the "detail", if it was a TES game i'd say the textures, is drawn a lot later than it should, when the character is very close. Until he gets to that very close distance, what is visible is a mass of uniform colour, just a basic shape, then all of a sudden, poof, all the details are drawn properly, but very abruptly. It is easily noticeable since it is both an instantaneous change, and one that occurs when the distance is very small.
Mostly evident in Durotar, the orangey-light brownish colour that 'covers' the cliffs in the area
- the stunned animation is missing ("your character is stunned"). It's been many years, but i think when they got stunned they would fall down, lying face up, some asterisks would orbit around their head, and then pop back up again. In our client, toon just stands immobile, no visual change at all until the CC wears out
- there is a bit of a delay in the visual aspect only between skill animations and effect. Saying visual only as i had no indication of lag. The animations "run" for longer than they should, you get the server to client thing, the effect is done, eg damage (you hit x npc for y), yet the animation is still going
- sometimes the sound from skills/melee hits/casting hits does not play, especially if it is a killing blow. I think this is related to the above
- in Deathknell there is this quest where you need to kill Samuel Fipps, then proceed to re-burying his remains in the little cemetery. Upon completion, there should have been an animation where the character kneels down, joins his hands in prayer, stays like that for a couple of seconds before getting back up again. Missing
- I think Sylvannas's hit points are off, as in lower than they should have been. Her health for example ( no clue about her mana) is almost equal to some elite guards in UC
- both in the character ('C') and the dressing window, the character rotation when using the directional arrows is very jerky